Fallen To Earth

 is a main quest in Torment: Tides of Numenera.

Synopsis
I miraculously survived a fall from many kilometers above the Earth's surface, only to find myself in another unexpected situation. My only hope of stopping the Sorrow - the creature that hunts me - is to climb inside the crystal resonance chamber and activate the device. Unfortunately, the resonance chamber was badly damaged by my fall, so it'll need to be fixed. The two people who found me have conflicting opinions about where I should go for help. Aligern suggested that I speak with the cultists of the Changing God, while Callistege directed me to the Order of Truth.

Walkthrough
"I miraculously survived a fall from many kilometers above the Earth's surface, only to find myself in another unexpected situation. My only hope of stopping the Sorrow - the creature that hunts me - is to climb inside the crystal resonance chamber and activate the device. Unfortunately, the resonance chamber was badly damaged by my fall, so it'll need to be fixed. The two people who found me have conflicting opinions about where I should go for help. Aligern suggested that I speak with the cultists of the Changing God, while Callistege directed me to the Order of Truth."
 * After getting your bearings and talking to Aligern and Callistege, you find out that you need to find a way to repair the resonance chamber.


 * To progress the quest, you need to get out of the Reef of Fallen Worlds. Head to the north-west and find Qorro looking for the fallen star. See the Reef article for more details on dealing with him.
 * Inside Circus Minor, talk to Casmeen and Mimeon, accepting the quest to deal with the clock. Interact with the clock and try to touch the figures to activate the device. Interact with the three nodes it activated, allowing you to interact with the memories you saw in the fathoms of your mind. The goal is to lock the memories in the correct order, according to the surroundings you see when interacting with the nodes (you can always use /Smashing, Lore: Machinery to destroy them).
 * The order is: Hundreds year old memory (lush valley, as you can see Circus Minor in its youth), recent memory (as it shows the current Circus, except with the denizens being younger), and the ancient one (as it depicts the Tabaht invasion of Sagus). The clock then activates. Interact with it to arrive at the Clock Fathom. Talk to the Castoffs here and discuss their situation. They will suggest that you search yourself for the a special ability granted to you by your maker. Do it.
 * Select your Focus to complete character creation. Exit into The Calm and then to the Circus Minor. Talk to Casmeen.