Weapons

Weapons serve to resolve Crisis situations in a direct, aggressive way. Every character has two slots - weapon and offhand - allowing them to equip a weapon and a shield or a shield-like item. Unlike heavier armor, offhand gear carries no penalties when equipped, but these can only be used in tandem with Light & Medium melee weapons, as well as Light ranged weapons. (Uncertain if there are exceptions to this, but it seems to be the rule.)

Ranged weapons also have a Range stat that is independent of its Light/Medium/Heavy classification. These can be Short, Medium, or Long range.

List of ranged weapons

 * Stingcharge: Light (Short Range)
 * Gravitational Overseer (Artifact): Medium (Long Range)
 * Needler, Petronel, Piton Driver, Ecstasy Paralyzer, Entropic Engine, Rhin's Arbalest, Slugspitter, Heavy Crossbow, Thunder Cannon