Kaorund



Kaorunds are large, predatory creatures that roam the ocean.

Background
A deadly danger, infamous in the deep, a kaorund is a gigantic, almost 80 ft. long, not counting the length of its tendrils. It hunts ormvora whales and similarly large prey, but is happy to attack almost anything. While it sticks mainly to the Deep Dark, it's not unknown for one to come close enough to the surface to attack a ship. And of course, an entire submarine is fair game.

A kaorund has a long, spiny, snaky body, a number of tentacle arms, and a horrible mouth with powerful jaws.

Motive:
Hungers for flesh

Environment:
Anywhere in the ocean

Health:
75

Damage Inflicted:
10 or 8 points

Movement:
Long underwater

Modifications:
Speed defense roll as level 6 due to size

Combat:
As a single action, a kaorund can attack with its bite, inflicting 10 points of damage, and attack two additional foes with its grasping tendril-arms for 8 points of damage. A foe grabbed by a tendril must make a Might defense roll or be grasped and pulled toward the kaorund's mouth, so that next round the creature can use its bite to automatically inflict 10 points of damage.

But the kaorund has a different weapon in its arsenal as well. Instead of any of the previous attacks, it can lash out with two smaller tentacles near its mouth. Targets so much as touched by these get a bioelectric shock that stuns biological and mechanical systems. Those failing a Might defense roll can't act fro two rounds.

Last, if fighting a very large group, a kaorund can simply thrash about and attack all creatures within long range with the spines that cover its body. Each potential victim suffers 8 points of damage.

Interaction:
As a ravenous predator of animal intelligence, there really isn't any peaceful interaction to be made with a kaorund.

Use:
One of the scariest things in the sea, the kaorund is likely a challenge for an entire group of well-armed and well-protected characters. It's usually encountered far from a city or other such site - perhaps hunting in or near a stretch of the invisible corridors.