Skills

Skills increase your chance of success on specific kinds of actions and tasks. Some give other passive bonuses.

Training levels
Each Skill starts at the Novice level and can be increased to Trained and Specialized, granting greater bonuses at each level. Descriptors often leave some Skills at the Inability level, meaning they inflict penalties. When upgraded, these return to the Novice level. The bonuses are generally as follows:


 * Skill Inability.pngSkill Inability.png Inability: -15% to Effort success.
 * Skill Empty.pngSkill Empty.png Novice: No bonuses.
 * Skill Point.pngSkill Empty.png Trained: +15% to Effort success.
 * Skill Point.pngSkill Point.png Specialized: +30% to Effort success.

Weapon
Weapon Skills allow you to use weapons more effectively in battle, increasing your chances to hit your targets (+15% per level). Only Glaives receive training in weapon skills, but appropriate descriptors can confer a degree of knowledge on you as well.
 * Light Weapons
 * Medium Weapons
 * Heavy Weapons
 * Melee Weapons
 * Ranged Weapons

Exploration
Exploration Skills provide benefits to any tasks and challenges you may come across, increasing your odds of success while using them. Some Exploration Skills may also have additional benefits, such as granting increased Health, or increasing the number of Cyphers you can safely carry.
 * Endurance
 * Quick Fingers
 * Running
 * Smashing
 * Anamnesis
 * Concentration
 * Cypher Use
 * Healing
 * Perception
 * Stealth
 * Deception
 * Intimidation
 * Persuasion
 * Initiative


 * Tidal Affinity

Lore
Skills focusing on the theoretical applications of knowledge.
 * Lore: Natural
 * Lore: Mystical
 * Lore: Machinery