Ba-Adenu Forest

The Ba-Adenu Forest is a large, green region within the Beyond. It borders the Plains of Kataru to the north, the Black Riage to the west, and the Clock of Kala, Dessanedi, and Errid Kaloum to the east.

Background
This vast forest encompasses such a large area of the Beyond that it has at least 3 distinct climates within its leafy borders.

The southwestern area, which hedges the Black Riage, is dry and crisp. Winds whistle between the tops of the tallest trees, swaying their branches far above the ground. trees topple regularly here, and a call of "Crackling!" is common among those who live in the wilds. Explorers can expect to find herds of stondels and breslings here, as well as winged creatures of all shapes, sizes, and colors. This area, which includes the city of Ephremon, is the most densely populated section of the forest. Most people dwell in curved huts built from stone bricks.

The middle section is a dense jungle, thick with underbrush and canopy levels that rise toward the sky and house many wild creatures. The air is so heavy with moisture that water drips from the trees, keeping the ground - and any who walk along it - damp at all times. Most small to medium creatures live high in the trees, hoping to escape the large carnivores that slink and stalk along the moist forest floor. Here travelers find the large wall known as the Padun, as well as the city of Druissi.

The southeastern tip of the Ba-Adenu Forest, which turns swamps into bogs, is populated with snags and borgrove trees. /here, both the air and the ground are still and wet. A false step could land someone throat-deep in a sticky bog or at the mercy of a hungry caiman that had appeared to be a dead log. Camouflage is the name of the game, and most creatures are difficult to see among the mud and muck. The Untethered Legion thrives in this part of the forest, a further plague to all who wish to cross through the area.

Cities
• Ephremon

• Druissi

Other Points of Interest
• Padun

• Untethered Legion

Horrors on the Prowl:
An increase in the number of jiraskar attacks has the forest people worried. Why are so many of the predators active lately? What can be done about them?

Lost Necklace:
Thieves stole a necklace from the home of Darlajyn, a wealthy woman in Ephremon who's the sister of one of the town's administrators. They didn't know that the necklace contains a numenera device that stores information she can access telepathically, including the vault code for the town treasury.

Vampire of the Woods:
A gaunt humanoid creature, possibly a mutant, haunts the woods, draining the blood of its victims and leaving their desiccated corpses for others to find.

Ice Palace:
A small keep made entirely of unmelting blue-green ice stands in the northern forest. No one knows who, if anyone, lives there.

Miscellaneous
Breslings look like segmented worms about the size of a human's arm (level 1), with hairy legs that end in three-fingered hands with opposable thumbs. They travel en masse, feeding on leaves in the top of trees.

A common curse in the area is "I hope you stand before the kneeling Tower and catch your death of Hulan's Curse."

In the aldeia of Carrow, there are always three birds perched atop the buildings in town. Always.