Abilities, unlocked by your Type, can be active actions (such as attacks or spell-like esoteries) or unique passive effects.
List of abilities[ | ]
Glaive[ | ]
Ability | Type | Effect | Tier |
---|---|---|---|
Active ability | Ends turn immediately. Make a basic attack against the first enemy that moves within weapon range. Gain +15% on attacks made this way. | Starting ability | |
Passive ability | -3 Speed and Might armor cost Esotery penalty from armor reduced by 15% |
Starting ability | |
Passive ability | +10% critical success chance on weapon attacks | Tier 1 | |
Passive ability | +10% Evasion +10% Willpower |
Tier 1 | |
Active ability | Target is forced to attack the caster | Tier 1 | |
Active ability | Snares a target and pulls it to your character | Tier 1 |
Jack[ | ]
Ability | Type | Effect | Tier |
---|---|---|---|
Active ability | Choose one exploration, lore, or conversation skill. +1 training level in that skill while active. | Always available (Jack) | |
Passive ability | +10% Evasion +10% Willpower Only while wearing no or light armor |
Tier 1 | |
Active ability | Automatically succeed on the next Quick Fingers or Smashing task. | Tier 1 | |
Active ability | Deal +3 damage to target, apply Dazed fettle for 1 round (-15% Willpower , -15% on attacks) if target already has a negative fettle | Tier 1 | |
Active ability | Choose damage type. Deal damage equivalent to your equipped weapon to the target, except of the chosen type. | Tier 1 | |
Passive ability | -3 Speed and Might armor cost Esotery penalty from armor reduced by 15% |
Tier 1 |
Nano[ | ]
Ability | Type | Effect | Tier |
---|---|---|---|
Esotery | Deal 5 damage of a selected damage type to target | Starting ability | |
Passive ability | The surface thoughts of most people or creatures you speak with appear in conversations. | Tier 1 | |
Passive ability | +1 Cypher Use | Tier 1 | |
Esotery | Remove all negative fettles excep for Flanked and Lasting Damage Heal target for 6 Health 5 uses per day |
Tier 1 | |
Esotery | Gain Protected fettle: +2 Armor +1 Resistance Each tier adds an additional +2 and +1 |
Tier 1 | |
Esotery | Teleport one ally to a designated point | Tier 1 |
Focus abilities[ | ]
Ability | Type | Effect | Tier |
---|---|---|---|
Focus ability | +1 Max Effort for Persuasion, Deception, and Intimidation tasks | Diplomatic focus | |
Focus ability | +5% on Quick Fingers, Deception, and Perception tasks. | Stealthy focus | |
Focus ability | +10% on attacks and +3 damage while Hidden or targeting a Blinded enemy | Stealthy focus | |
Focus ability | End turn immediately and make a basic attack against enemies in range whenever they miss you. | Defensive focus | |
Focus ability | +10% Evasion while having an item in the offhand slot. | Defensive focus |
Companion abilities[ | ]
Ability | Type | Effect | Tier |
---|---|---|---|
Focus ability | Grants the Living Tattoos fettle. Allows Aligern to create chained effects the more he uses similar actions (up to four links in the chain) | Aligern | |
Esotery | Deal 5 Transdimensional damage to the target and cause the Hobbled fettle if the target fails to resist | Callistege | |
Passive ability | +15% on Esotery attacks | Callistege | |
Esotery | Teleport to the target position, gain Phased fettle (+30% Evasion, +3 Resistance, all incoming damage is Transdimensional and +100%) | Callistege | |
Focus ability | Confer Feinted fettle on target if they fail a Resistance check (+4 damage on next attack) | Tybir | |
Passive ability | +5% on Deception, Intimidation, and Persuasion tasks | Tybir |
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