Numenera Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Numenera
Official site
Torment: Tides of Numenera
Official site
Official forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Numenera Wiki
1,587
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Numenera
Official site
Torment: Tides of Numenera
Official site
Official forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Bloom
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Bloom
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Behind the scenes== The Bloom is a game area of the ''[[Torment: Tides of Numenera]]'' video game. It was designed by [[George Ziets]], who produced a 150-pages document on the subject. The area gained more importance during the development of the game than it was originally intended, when announced in the [[Kickstarter campaign (Torment: Tides of Numenera)|Kickstarter campaign]]. In time, it gained the status of the game's second hub, instead of the [[Oasis of M'ra Jolios]]. The Bloom ability to open dimensional portals is most probably inspired by ''Sigil'', the ''City of Doors'' from ''[[Planescape: Torment]]'', where everything could be a portal, or a key to open it.
Summary:
Please note that all contributions to the Numenera Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab