A Crisis begins when you enter into a dangerous situation. Crises are turn-based encounters where you can fight, sneak, manipulate the environment, or talk your way out of trouble.
- Each turn, you can take one Action to attack or activate an ability. You can also make one Move.
- You can sacrifice your Action for the turn to Double-Move instead of attacking. The movement preview line turns purple when over a position that requires a Double-Move.
- Characters take their turns in the sequence shown at the top of the screen. That sequence is determined by each character's Initiative. (You can improve this score by training the Initiative Skill.)