Numenera Wiki

Damage and defense are inextricably bound in the gameplay of Torment: Tides of Numenera.

Damage types and defense flowchart[]

Attack type
Attack resolution
Roll if attack succeeds against the following stats
Damage type
If attack is successful, determine damage type
Damage reduction
Depends on damage type
Icon damage physical.png
Physical damage: No special effects
Torment Ability Icon 022.png
Standard melee or ranged attacks and abilities
Icon damage energy.png
Energy damage: Pushes target back
Icon damage chemical.png
Chemical damage: Deals damage over time to target
Icon damage transdimensional.png
Transdimensional damage: Hobbles the target, reducing its Evasion and movement speed.
Icon damage mental.png
Mental damage: Dazes the target, reducing its ability to move and perform tasks successfully
Damage reduced by appropriate defense, with any applicable fettles on target.
Torment Ability Icon 059.png
Esoteries or ability
Icon damage relativistic.png
Relativistic damage: Bypasses armor and resistance


Damage is the amount of pain you can inflict on your enemies. Typically, the damage you deal is a property of your equipped weapon, but Abilities and Items can also mete out damage. When a character sustains damage, their Health is depleted by that amount.

Damage can often be increased when attacking by spending Effort. This depletes your Stat Pools, but allows you to dish out more harm to your foes with a single strike. Damage Types

Most damage inflicted by weapons is counted as Physical damage. However, there are additional damage types in Torment: Tides of Numenera which grant special effects. You may find these on more powerful or rare items and equipment, or on certain Abilities.


There are a number of passive defensive stats in Torment: Tides of Numenera which reduce the damage you take or allow you to avoid it completely.