Damage and defense are inextricably bound in the gameplay of Torment: Tides of Numenera.
Damage types and defense flowchart[]
Attack type | Attack resolution Roll if attack succeeds against the following stats | Damage type If attack is successful, determine damage type | Damage reduction Depends on damage type | Result | |||||||||||||||||||||||||||||||||||||||||||||
Physical damage: No special effects | |||||||||||||||||||||||||||||||||||||||||||||||||
Standard melee or ranged attacks and abilities | |||||||||||||||||||||||||||||||||||||||||||||||||
Energy damage: Pushes target back Chemical damage: Deals damage over time to target Transdimensional damage: Hobbles the target, reducing its Evasion and movement speed. Mental damage: Dazes the target, reducing its ability to move and perform tasks successfully | Result Damage reduced by appropriate defense, with any applicable fettles on target. | ||||||||||||||||||||||||||||||||||||||||||||||||
Esoteries or ability | |||||||||||||||||||||||||||||||||||||||||||||||||
Relativistic damage: Bypasses armor and resistance | |||||||||||||||||||||||||||||||||||||||||||||||||
Damage[]
Damage is the amount of pain you can inflict on your enemies. Typically, the damage you deal is a property of your equipped weapon, but Abilities and Items can also mete out damage. When a character sustains damage, their Health is depleted by that amount.
Damage can often be increased when attacking by spending Effort. This depletes your Stat Pools, but allows you to dish out more harm to your foes with a single strike. Damage Types
Most damage inflicted by weapons is counted as Physical damage. However, there are additional damage types in Torment: Tides of Numenera which grant special effects. You may find these on more powerful or rare items and equipment, or on certain Abilities.
Defenses[]
There are a number of passive defensive stats in Torment: Tides of Numenera which reduce the damage you take or allow you to avoid it completely.