Descriptors are packages of skills and small bonuses that help set your character apart from others of the same Type. Your Descriptor is a short statement that defines a character’s personality, such as “Wrathful” or “Intelligent”. There are a large number to choose from, and they reflect what kind of person you will be.
In gameplay terms, Descriptors provide a number of benefits to statistics, Skills, and in some cases, special Abilities as well, but they also often come with penalties. Once selected, a character’s Descriptor cannot be changed.
List of descriptors available in Torment[ | ]
- The following descriptors are available during character generation
Name | Bonus | Malus | Descriptors |
---|---|---|---|
Cautious | +1 Perception and Stealth | -1 Initiative | You are careful and meticulous, always aware of your surroundings. |
Charming | +1 Persuasion and Deception | -15% Willpower -1 Intellect |
You are a smooth-talker and a charmer, able to convince others to see things your way. |
Clever | +2 Intellect +1 Deception +15% Willpower |
-1 Lore: Mystical and Lore: Machinery | You are quick-witted and a good judge of others. You can fool people but are rarely fooled yourself. You're not great at retaining trivial knowledge, however. |
Graceful | +2 Speed +1 Quick Fingers |
-1 Smashing | You are quick, lithe, and dexterous, able to move with grace and beauty. |
Intelligent | +2 Intellect +1 Anamnesis |
-1 Concentration | You have a sharp memory and can grasp concepts that others struggle with... though you have a tendency toward distraction. |
Learned | +1 Intellect +1 Lore: Natural, Lore: Machinery, and Healing |
-1 Persuasion and Deception | You are studious and know a great deal of information about many things. You have few social graces, however. |
Mechanical | +1 Lore: Machinery and Concentration | -1 Deception | You have a gift with machines and the technology of the ancients. You're not as good with people, though. |
Mystical | +1 Lore: Mystical and Cypher Use | -1 Intimidation | You have a gift with the numenera, especially the stranger powers of the ancients. You're not as good with people, though. |
Observant | +1 Perception and Concentration | -1 Running | You pay attention to the smallest details, noticing clues that others often miss. |
Rugged | +2 Resistance +1 Endurance and Lore: Natural |
-1 Lore: Machinery and Deception | You love nature and pitting your wits against the elements. You are tough, as befits a life in the wild. People and machines are something of a mystery, though. |
Slick | +1 Persuasion and Quick Fingers | -1 Endurance | You're a fast talker and a fast thinker. You're not the toughest around, but you can usually manipulate situations such that you don't need to be. |
Stealthy | +1 Light Weapons, Stealth, Deception | -1 Initiative and Running | You're sneaky and slippery, both in actions and words. You gain advantage through stealth, rather than speed. |
Strong | +3 Might +1 Intimidation and Endurance |
-2 Intellect -1 Quick Fingers |
You are physically powerful and have a presence to match. You aren't extremely deft or clever though. |
Strong-willed | +15% Willpower +1 Concentration and Intimidation |
-1 Lore: Machinery and Perception | You are willful, headstrong, and independent. You know that self-confidence is more important than facts. |
Swift | +2 Speed +1 Running |
-1 Stealth | Your top speed is unmatched. You may not be the most dexterous, but you're *fast*. |
Tough | +1 Armor +1 Resistance +1 Endurance |
-15% Evasion | You can take a lot of punishment, shrugging off blows that would down most people. |
Wrathful | +1 Heavy Weapons, Intimidation, and Smashing | -1 Concentration and Stealth | You are quick to anger and have the power to back that anger up. |