Numenera Wiki
(Added possible ways of solving the crisis with Qorro)
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*** Telling the truth about your origin results in a Tiny increase in your [[Silver Tide|Silver Tide (Power)]].
 
*** Telling the truth about your origin results in a Tiny increase in your [[Silver Tide|Silver Tide (Power)]].
 
*** Threatening Qorro results in a Moderate increase in your [[Silver Tide|Silver Tide (Power)]] and [[Red Tide|Red Tide (Passion)]].
 
*** Threatening Qorro results in a Moderate increase in your [[Silver Tide|Silver Tide (Power)]] and [[Red Tide|Red Tide (Passion)]].
**** Surrendering leads to a Small increase in your [[Gold Tide|Gold Tide (Compassion)]] if you didn't want any casualties on your behalf or a Small increase in your [[Indigo Tide|Indigo Tide (Justice)]] if you wanted to give your party a chance at survival, but pretending to surrender and then attacking results in a Tiny increase in your [[Silver Tide|Silver Tide (Power)]] and a Small increase in your [[Red Tide|Red Tide (Passion)]] (your party also receive an Initiative buff for the fight).
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**** Surrendering leads to a Small increase in your [[Gold Tide|Gold Tide (Compassion)]] if you didn't want any casualties on your behalf or a Small increase in your [[Indigo Tide|Indigo Tide (Justice)]] if you wanted to give both Qorro's posse and your party a chance at survival, but pretending to surrender and then attacking results in a Tiny increase in your [[Silver Tide|Silver Tide (Power)]] and a Small increase in your [[Red Tide|Red Tide (Passion)]] (your party also receive an Initiative buff for the fight).
 
**** Refusing to surrender at all results in a Tiny Increase in your [[Silver Tide|Silver Tide (Power)]].
 
**** Refusing to surrender at all results in a Tiny Increase in your [[Silver Tide|Silver Tide (Power)]].
 
** You can choose to dispose of Qorro, which allows you to reactivate the bridge using the device on his corpse, while the nearby psychic conduit (the flickering light) can be used to activate the turret and aid you in survival OR you can approach him with Callistege to convince him that a fight against two powerful Nanos and a regenerating Castoff is above his pay-grade.
 
** You can choose to dispose of Qorro, which allows you to reactivate the bridge using the device on his corpse, while the nearby psychic conduit (the flickering light) can be used to activate the turret and aid you in survival OR you can approach him with Callistege to convince him that a fight against two powerful Nanos and a regenerating Castoff is above his pay-grade.

Revision as of 19:36, 26 September 2017

Reef of Fallen Worlds
AR A1201 ReefofFallenWorlds LoadingScreen
General data
Part ofSagus Cliffs
Segments
SectionsBroken Dome
Upper Antechamber (Anechoic Lazaret)
People
Major charactersQorro
Connections
Connects toCircus Minor
Other
QuestsFallen To Earth
Maps
BKG AR A1201 ReefofFallenWorlds
This is the Reef of Fallen Worlds, kid. It's a dangerous place at the best of times. And with you lighting up the sky as you fell... we should get out of here as soon as possible.

Reef of Fallen Worlds is a location in Torment: Tides of Numenera.

Background

Points of interest

  • The Reef is basically a continuation of the tutorial section, introducing you to exploration and character dynamics. There's also a good number of goodies here.
  • The first are the two floating pink cones, spinning deliriously around each other. You can use Icon Speed small Speed (Quick Fingers) to touch one of them as they pass. It grants you a vision of a moon hanging overhead.
  • Further down is a tangled cluster of tendrils that you can examine and use Icon Might small Might (Smashing) to break one of the hands off and gain the Eight-fingered Mace. You can also use Icon Speed small Speed (Quick Fingers) to snatch a Steel Seed-Pod cypher from the hands' possession. If you fail, you instead take some damage and gain +1 to your maximum health pool.
  • The obelisk is less helpful. You get one free touch and the rest will be met with retaliation. You can use Icon Speed small Speed (Quick Fingers) to get away from it fast enough. If you have the Crystalline Shard, you can use it on the obelisk to gain the Infused Crystalline Shard.
  • Examine the sludge nearby. You can use Icon Speed small Speed (Quick Fingers, Perception) to gain Fresh Vapors. Mmm. If you wait long enough, you'll also be able to snatch up a Tar River Globe.
  • Grab loot by the (yet) unopenable Anechoic Lazaret, then ascend up the stairs to meet Qorro.
    • This Crisis is the first real challenge. You can use Icon Intellect small Intellect (Deception) (another deception option opens after exhausting the other questions) to avoid combat altogether. Otherwise, you'll need to begin fighting Qorro and his mercenaries.
    • You can choose to dispose of Qorro, which allows you to reactivate the bridge using the device on his corpse, while the nearby psychic conduit (the flickering light) can be used to activate the turret and aid you in survival OR you can approach him with Callistege to convince him that a fight against two powerful Nanos and a regenerating Castoff is above his pay-grade.
  • Regardless of the resolution, Aligern takes Qorro's presence as proof of Callistege's treachery, while Callistege is obviously indignant about the accusation. You have to choose between them or going alone before continuing.

Characters

  • Qorro: A leader of a small gang sent to find whatever fallen star wound up in the Reef.