The land of Seshar is an extension of Matheunis, the Cold Desert, but two factor set it apart.
First, it was originally a seperate kingdom ruled from what had been its capital, Nebalich. The ruling family couldn't sustain its holdings, however, and the kingdom collapsed more than 250 years ago. Second, Seshar's length and breadth are marked by a series of canals, which date back to the prior worlds and are arranged in a mysterious, almost maze-like patterns. The canals are all deep and regular, with smooth, 50 ft. escarpments on either side, often showing baroque embellishments and even graven images. The people of Seshar simply call them canals or rivers and regard them as if they were natural.
The canals are vital to Seshar's well-being. Small barges and ships allow trade between the villages of the region. These villages are built on the high embankments of ancient design, or they nestle in clefts cut into the side of the embankments. As you move awayfrom the canls, the land becomes arid and lifeless other than scorpions, insects, and the occasional desert bloom. Margr, however, are a real scourge in the area, and raiding marauders pose a serious threat. Thankfully, they rarely come too close to the canals.
The Power of the Hand:
Along the canalways of Seshar lies one village no one wants to travel past if they can help it. Tirrum's inhabitants are cannibals who waylay travelers and eat them - all except their hands. The people of Tirrum revere hands and hang them from cords in their homes, wear shrunken hands as totemic jewelry, and use them to adorn weapons and tools in creative, albeit disturbing, ways.
Man From the Stars:
In a small village called Everen lies a man named Yrk. He claims to be an extraterrestrial fugitive hiding from others of his kind. Yrk appears to be completely human, although his understanding of the numenera is impressive.
Bastoon, the leader of one of the larger margr tribes, wears a collar that looks like it was meant for an animal. In truth, it allows him to create duplicates of himself that lasts about ten minutes, freeing him to do two things at once. Bastoon doesn't seem to know how to operate the collar properly, however, so the duplicates appear randomly.
Those who make the long trek to Seshar to visit Yrkallak Tower - renowned as a place of great learning and study - will find only the twisted remains of its run-in with the iron wind.
- Cook, Monte, et al. "The Beyond." Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 196-197. Numenera. ISBN 978-1-939979-77-3
- Cook, Monte, et al. "The Beyond." Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 197. Numenera. ISBN 978-1-939979-77-3
- Cook, Monte, et al. “The Beyond.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 197. Numenera. ISBN 978-1-939979-77-3