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Weapons serve to resolve Crisis situations in a direct, aggressive way. Every character has two slots - weapon and offhand - allowing them to equip a weapon and a shield or a shield-like item. Unlike heavier armor, offhand gear carries no penalties when equipped, but these can only be used in tandem with Light & Medium melee weapons, as well as Light ranged weapons. (Uncertain if there are exceptions to this, but it seems to be the rule.)

Ranged weapons also have a Range stat that is independent of its Light/Medium/Heavy classification. These can be Short, Medium, or Long range.

List of melee weapons

Item Damage Weapon class
Torment Item Icon 316.png
Crystalline Shard

Crystalline Shard
2 Physical damage
+2 damage per Effort applied, Max +6
Light
Torment Item Icon 367.png
Infused Crystalline Shard

Infused Crystalline Shard
3 Physical damage
+3 damage per Effort applied, Max +9
Light
Torment Item Icon 023.png
Dagger

Dagger
2 Physical
+3 damage per Effort, max +9
Light
Torment Item Icon 192.png
Rapier

Rapier
3 Physical
+3 damage per Effort, max +9
Light
Torment Item Icon 294.png
Concussive Truncheon

Concussive Truncheon
4 Physical
+3 Damage per Effort, Max +15
Stun target on critical hits for 1 round
Light
Torment Item Icon 263.png
Mace

Mace
4 Physical
+2 Damage per Effort, Max +6
Medium
Torment Item Icon 366.png
Eight-fingered Mace

Eight-fingered Mace
4 Physical and 3 Chemical
+2 Damage per Effort, Max +6
Medium
Torment Item Icon 219.png
Broadsword

Broadsword
3 Physical
+4 damage per Effort, max +4
Medium
Torment Item Icon 361.png
Verred

Verred
5 Physical
+3 Damage per Effort
Max +6
Medium
Torment Item Icon 169.png
Battleaxe

Battleaxe
7 Physical
+2 damage per Effort, Max +6
Medium
Torment Item Icon 029.png
Greatsword

Greatsword
8 Physical
+2 damage per Effort, Max +2
Heavy

List of ranged weapons

Item Damage Weapon class
Torment Item Icon 129.png
Buzzer

Buzzer
3 Physical
+2 Damage per Effort
Max +6
Light (Medium Range)
Torment Item Icon 087.png
Crossbow

Crossbow
5 Physical
+1 Damage per Effort
Max +6
Medium (Long Range)
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