Weapons serve to resolve Crisis situations in a direct, aggressive way. Every character has two slots - weapon and offhand - allowing them to equip a weapon and a shield or a shield-like item. Unlike heavier armor, offhand gear carries no penalties when equipped, but these can only be used in tandem with Light & Medium melee weapons, as well as Light ranged weapons. (Uncertain if there are exceptions to this, but it seems to be the rule.)
Ranged weapons also have a Range stat that is independent of its Light/Medium/Heavy classification. These can be Short, Medium, or Long range.
List of melee weapons[ | ]
Item | Damage | Weapon class |
---|---|---|
2 Physical damage +2 damage per Effort applied, Max +6 |
Light | |
3 Physical damage +3 damage per Effort applied, Max +9 |
Light | |
2 Physical +3 damage per Effort, max +9 |
Light | |
3 Physical +3 damage per Effort, max +9 |
Light | |
4 Physical +3 Damage per Effort, Max +15 Stun target on critical hits for 1 round |
Light | |
4 Physical +2 Damage per Effort, Max +6 |
Medium | |
4 Physical and 3 Chemical +2 Damage per Effort, Max +6 |
Medium | |
3 Physical +4 damage per Effort, max +4 |
Medium | |
5 Physical +3 Damage per Effort Max +6 |
Medium | |
7 Physical +2 damage per Effort, Max +6 |
Medium | |
8 Physical +2 damage per Effort, Max +2 |
Heavy |
List of ranged weapons[ | ]
Item | Damage | Weapon class |
---|---|---|
3 Physical +2 Damage per Effort Max +6 |
Light (Medium Range) | |
5 Physical +1 Damage per Effort Max +6 |
Medium (Long Range) |
- Stingcharge: Light (Short Range)
- Gravitational Overseer (Artifact): Medium (Long Range)
- Needler, Petronel, Piton Driver, Ecstasy Paralyzer, Entropic Engine, Rhin's Arbalest, Slugspitter, Heavy Crossbow, Thunder Cannon